Lair Cards and Info Cards
Lair Cards and Info Cards are encounters that you can find throughout the game site. They appear as pieces of paper stuck in sheet protectors. Some may be obvious and easy to find, others may be a little more concealed. These are a way to represent events out in the world that players can find and interact with, such as a random monster attack, a caravan that has been burned to the ground, or even ruins.
Info Cards
Info Cards generally don't have combat. They also don't usually require you to go to Monster Camp for any reason, although some might for an RP situation or to let Plot know what you're up to. They provide flavour and simple information for the world and what might be going on in the event. You may find Info Cards that give you treasure if you have specific skills or Trades, or even give you pieces to solve puzzles later in the event.
Info Cards will have requirements on them, and if you meet those requirements, you can flip the Info Card over and read that section on the back. It will give you some flavour text and may give you some directions as well.
Some Info Cards may have negative outcomes if you aren't careful, such as taking small amounts of damage or getting cursed with a disease. These will almost NEVER be "go immediately to the circle and take a death on your card." That just ain't fun.
Lair Cards
Lair Cards are usually very active. They may be puzzles or combat, but they look very different from the Info Cards, and you will want friends with you to engage. They follow the colour system listed below in our main campaign:
- Purple is for puzzles. These Lair Cards will often require you to solve some kind of puzzle to get treasure.
- Navy is for rogue mods. These Lair Cards will generally involve sneaking or traps of some kind.
- Blue is for challenge mods. These can be just about anything, but will require you to put on your thinking caps to make it through successfully.
- Green is for roleplay mods. You may engage in combat, but you might also be able to talk your way through the situation.
- Yellow is for Combat with Personality. There is usually something funky going on with these Lair Cards. It might be a surprise twist, or it could be some sort of challenging environmental effect. You'll have to try it to find out!
- Orange is for Combat with Terrain. The terrain will cause problems for you in this Lair Card. It should be manageable, but it will definitely be a different kind of risk than just regular combat.
- Red is for Combat with Combat. Be prepared to fight.
Essentially they go from think-ier to smash-ier from purple to red, although most mods will have a variety of ways to interact with them.
Here is the thing – some chapters require the entire group to go out to the Lair Card marker before going to monster camp. We’re not going to. If at least one person in your group has seen the marker, your group can come straight to monster camp. Also, if you’re just entirely uninterested in wandering the trails, but you have a group that would like to run a mod, you can come down to Monster Camp and we’ll work something out.
Please note that not all types of Lair Cards will be available at all games. We generally only write 4-5 of the 7, so you might not be able to just grab a puzzle mod whenever you want to. Sorry! We're doing our best with limited time and volunteer hours! Try again next time! :)